AI Insights · Timothy · April 2022
Top Down Games on Android in Oceania: Q1 2022
Discover the performance of the top 5 top-down games on Android in Oceania for Q1 2022, including download, revenue, and active user trends.
In Q1 2022, the top 5 top-down games on Android in Oceania showcased varying trends in downloads, revenue, and active users. Here’s a detailed look at their performance based on data from Sensor Tower.
Count Masters: Stickman Games from Freeplay Inc saw its weekly downloads peak at 23K in late January before gradually declining to around 12.5K by the end of March. The game maintained a healthy number of weekly active users, starting at 44.6K and peaking at 66.5K in late January before stabilizing around 48.3K towards the end of the quarter.
Word Challenge-Daily Word Game by MeeGame Studio demonstrated a significant increase in weekly downloads, starting from 2.5K in late January and reaching a high of 35K by the end of February. Weekly revenue followed a similar upward trajectory, growing from $35 in late January to $369 by the end of March. Active users also saw a notable rise, beginning at 1.3K and peaking at nearly 50K by the end of the quarter.
Merge Master: Dinosaur Monster by Homa experienced a strong start with weekly downloads reaching 26K in mid-February before tapering off to around 7.4K by the end of March. The game's weekly revenue showed modest growth, peaking at $131 in early March. Active users saw an initial surge, peaking at 38K in late February, before gradually declining to around 16K by the end of March.
Paper Fold from CASUAL AZUR GAMES had a varied performance in weekly downloads, starting at 15.7K and peaking at 19K in early January before declining to around 3.2K by the end of March. Active users followed a similar trend, peaking at 74.7K in early January and decreasing to 22.9K by the end of the quarter. Revenue remained minimal throughout the period, peaking at $21.
Wordscapes by PeopleFun sustained a stable performance with weekly downloads averaging around 8K. Its weekly revenue consistently stayed around $9K to $11K, peaking at $11K in late March. The game maintained a robust number of active users, ranging from 129K to 142K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.